

- SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE PC
- SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE SERIES
- SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE PS2
Still, that didn't really prepare anyone for the shocker that was Double Agent's ending teaser. Thankfully, the last generation version came out fine, but most people never played it as they assumed the 360 port was the definitive version.

I suppose the visuals were nicer, but that hardly makes up for lackluster design. There were no partner missions, no tough decisions to make that would impact the story, and there certainly wasn't any kind of level design approaching the intricacy of Chaos Theory.
SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE PC
Instead of focusing efforts on creating the absolute best experience possible for last-generation devices, Ubisoft - who recently acknowledged its own issues with a toxic work environment - split development into two teams and rushed out a PC and Xbox 360 port that lacked most of the features the company had been teasing.
SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE PS2
Should Double Agent remain on the aging Xbox and PS2 hardware, or should an HD conversion be created in less than a year?Īs it turns out, the answer was to do both. Built on then-current-generation technology, Ubisoft was in a bind when it came to following that title up. The extraordinary Splinter Cell: Chaos Theory had released in 2005, and it practically redefined the stealth action genre. Splinter Cell: Double Agent had something of a troubled development history. Related: After Assassin's Creed Valhalla, Assassin's Creed Infinity Could Work Oddly enough, the developer had pitched an idea to turn Splinter Cell open-world just seven years prior. The last entry in the Splinter Cell series, Blacklist, was not open-world, and it felt like an anomaly among Ubisoft's other games in 2013. No, what I'd like to propose is that Ubisoft resurrects its original idea for Splinter Cell: Conviction, an idea originally teased at the end of Splinter Cell: Double Agent back in 2006.įor the past few console generations, Ubisoft has gradually made the shift into almost exclusively creating open-world games with ridiculously large sandboxes where players can explore to their heart's content. I've made peace with the fact that we aren't likely to see another linear-based stealth title with Tom Clancy branding that actually makes sense. I've done that in the past, and Ubisoft doesn't seem to care. I'm not here to moan about how much I want another Splinter Cell game, however. Protagonist Sam Fisher was once one of the company's most important characters, but has since been relegated to cameo appearances in far less interesting games.

Last featured on a home console during the Xbox 360 generation, Ubisoft has done everything in its power to avoid making another stealth action game for the past eight years.
SPLINTER CELL DOUBLE AGENT WALKTHROUGH XBOX 360 YOUTUBE SERIES
It feels like eons since we last saw the Splinter Cell series get a proper installment.
